Logitech G560 Gaming Speaker Review
RGB is the keyword on peripherals lately, but few have found any real benefits for it. It’s all well & good to have a mouse or headset or keyboard that supports RGB. But aside from some trickery like “mimicking a siren in Grand Theft Auto,” it’s still more about aesthetics than functionality.
Logitech’s G560 changes, using RGB LEDs in a way that feels transformative. If only the effect paired with a slightly better speaker.
In 2013 Microsoft showed off a prototype trailer for the Xbox One, “IllumiRoom.” Emerging from Microsoft Research, IllumiRoom promises to make the game more immersive by actually immersing you in it. Using a projector that synchronized to your actual TV, the goal is to expand the image from the screen and to the surrounding wall.
This projected portion will look worse than the actual TV picture, provided with lower quality to maintain a minimal frame rate effect. But that won’t be a big problem – your peripheral vision isn’t very sensitive to details. You will feel as if the picture is much bigger, encircling you.
That’s a cool idea that doesn’t go anywhere. Maybe the price is too high, or perhaps poor performance isn’t worth it – especially on Xbox One, who has struggled. But for years now, we have been waiting for someone to take the baton.
The G560 is not IllumiRoom, but it is close. System 2.1, the G560, consists of two rounded satellite speakers and a large vertically oriented subwoofer. It’s not as attractive as possible, like the famous Harman Kardon SoundSticks, but it’s still a pretty new set even with dim lights.
G560 RGB lighting is the key. Plugin and the front and back of each speaker light up. The front zone wraps the piece next to the speaker, while the rear is more significant and brighter, which is intended to spread on the wall behind your desk.
Once correctly organized, the G560 finally acts like an ambient backlight kit that you can buy and attach to the back of your monitor. The default is the orange/blue gradient that seen in most G560 marketing. You might, of course, incorporate the usual lighting effects – static, wave, rainbow, and so on.
But Logitech’s real coup is a screen sampler.
I’ve been complaining about RGB lighting for years, or rather the cracked nature of RGB lighting. Logitech has the SDK. SteelSeries has a third, Razer has another, and so on. It practically ensures that your RGB peripherals will stay new because some game developers will bother applying all the different versions of the same idea. That’s why we see companies competing for expensive ones, like Razer with Overwatch or Logitech with Grand Theft Auto V.
With a screen sampler, Logitech goes beyond this limitation. Of course, you can still get better results by programming specifically for the G560’s unique feature set. But you can get perfect results without the efforts of the developers.
By default, screen takers keep tabs in all four corners of your screen. The lower-left angle corresponds to the left-front lighting zone, left-top to left-back, and so on.
Unfortunately, the lighting effect will make you spend a little money, relative to the sound quality. It is a $ 200 speaker, which is nothing if you compare it to a high-end 2.1 system, but it is far more than your standard PC speaker. For that money, you can get several settings that sound solid, including Logitech’s Z623, ProMedia 2.1 Klipsch, and the Harman Kardon SoundSticks mentioned above.
The G560 isn’t bad, but it doesn’t go beyond these other (often cheaper) options, at least in my ears.
Part of the problem is the volume scaling algorithm that cannot be fixed. Starting from “0,” or muted, the G560 volume steps read: Quietest (2), Quieter (4), Quiet (6), Loud (8), Louder (10), and Deafening (12-100). Scaling is also wrong, with an exponential jump between 4/6 and 8/10, meaning eight is almost always too quiet for what I’m trying to do, and ten is too hard.
I postponed reviewing the G560 for several months, partly because Logitech told me this volume scaling problem would be resolved with a firmware update during the summer. In my experience, it hasn’t been. There is a firmware update as promised, but the G560 is still too loud too early, making almost 90 percent of its volume settings unusable.
The IllumiRoom knock-off effect is cooling. Although we don’t think the G560 is a must-have speaker system, we hope this is the first of many products with RGB lighting around. We continue to play a ton of Destiny 2, and this is truly an excellent work for the G560, the way each planet has a different color scheme. Or how many areas have high contrast shadow areas with a few bright lights? We suspect Doom will also be a great demo.
The Bad > Really loud, Sound quality is only decent for its price tier, Volume controls are wonky
The Good > Loud, Immersive and platform-agnostic lighting effects, Subwoofer doubles as a great foot rest
Conclusion > Logitech’s G560 system could use better speakers and better software, but the RGB lighting effects are so good you might put up with the annoyances.
Logitech G560 Gaming Speaker Specification
|Connection Type||Bluetooth 4.1
Analog Stereo (3.5mm)
|Indicator Lights (LED)||Front/Back Lighting Zones|
|Wireless Range (Bluetooth)||25m/82ft (line of sight)|
|Driver Size – Satellites||70mm/2.5in|
|Driver Size – Subwoofer||165mm/6.5in|
|Sound Pressure Level (SPL Max)||97dB@426B|
|Audio Controls (right satellite)||Controls integrated in the right satellite—Power, Volume, G key and BT Pairing controls|
|Power Rating (RMS)||120w|
|Cable Length||Power: 2200mm/86.61in
Right satellite to subwoofer = 2200mm/86.61in
Left satellite to subwoofer:2200mm/86.61in
Detachable USB Cable: 1800mm/70.87in
|Subwoofer||404 mm (15.9 inch)||255 mm (10.0 inch)||207 mm (8.1 inch)||5800 g (204.59 ounce)|
|Satellites||148 mm (5.9 inch)||166 mm (6.5 inch)||118 mm (4.6 inch)||1790 g (63.14 ounce for the pair)|
Logitech G560 Gaming Speaker Manual
Logitech G560 Gaming Mouse Software & Drivers
Logitech Gaming Software
Logitech G HUB
G560 Gaming Speaker Firmware Update Tool
Logitech G HUB (Mac)
Logitech Gaming Software (Mac)